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Construct: Escape The System License





















































About This Game Construct: Escape the System is a sci-fi themed first person platformer that sees you trapped in a computer system, trying to escape. Explore the system and locate the 8 empowering 'ability orbs'. Find and download the 5 'player upgrades'. Seek out and extract the 16 'system core power orbs'. Do all this and maybe you can escape. Key features - 4-6 hours of first person platforming gameplay with puzzle elements. - Gameplay is a combination of exploration, platforming and careful thinking. - 8 unique ability orbs to locate. - Puzzle gameplay e.g. power inactive machinery with 'machine orbs' and light up dark areas with 'sun orbs'. - Action gameplay e.g. change gravity direction with 'gravity switch orbs' and move rapidly around areas with 'teleport orbs'. - 5 player upgrades to download. - Action platforming e.g. upgrade your abilities to allow advanced jumping and boosting. - 16 system core power orbs to extract. - Unlock the various areas of the computer system to find and extract the power orbs from the dangerous system core areas. - 57 unique gameplay areas split between 4 different zones, standard areas, system core areas and upgrade areas. - 4 unique zone themes: Zone A (City), Zone B (Landscape), Zone C (Abstract) and Zone D (Spherical). - Multiple render modes: Default, Negative, Monochrome Default and Monochrome Negative. - Adjustable graphics options: Bloom, Depth of Field, Sun Shafts, Camera Motion Blur, Camera Noise, Chromatic Aberration and Water Quality. - Keyboard and mouse support (3 button mouse required). - Xbox 360 controller support. - Excellent sci-fi soundtrack by Imphenzia. - Built with Unity 5. 1075eedd30 Title: Construct: Escape the SystemGenre: Action, Adventure, IndieDeveloper:Oliver BoycePublisher:Immanitas EntertainmentRelease Date: 2 Dec, 2016 Construct: Escape The System License construct escape the system walkthrough. construct escape the system steam. construct escape the system Although I'm not a huge fan of platformers that feel like you're jumping through treacle, Construct's romp through vast, cybertronalien (only way I can describe it) environments manages to stay fresh and interesting throughout, with the gameplay-altering ability orbs shaking levels up, the intense escape sequences and the gradual collection of power orbs in order to...well, escape the system.With its semi-open-world style - having multiple hubs and worlds within worlds - you might assume it's easy to get lost. However, the developer has done a brilliant job of putting in as much anti-frustration as possible. Don't know what to do in a certain section? Bright lights hover over areas of interest. Don't know where to go next? You're never too far away from a little terminal that will tell you the location of your next upgrade.The sound design and very Unity-esque graphics reflect its independent origins, but for the most part if you like either platformers or the aesthetic in general, this game is well worth the price. Also that ending was great. Just thought I'd mention.. I don't get it. It's like Quake III, but instead of being super quick and jumpy, feels like you soiled yourself and this is a very uncomfortable feeling when trying to jump from platform to platform. Cannot endorse.. Starts a bit slow but once you unlock some of the movement upgrades the game really takes off.. The game has nice visuals in the sense that simplicity and neon like colors give it tron'esque feel to it but for some reason that very graphics heats up my laptop a "bit" despite what requirements say.I dislike the "hidden area" gimmick in the sense that while hidden areas are always nice... but they're not really hidden when they are your main objective and in plain sight... also going through barely visible and overlapping "hidden" platforms was unpleasant.All in all if have excellent eyesight and like some tron like adventure give it a go. I will go get my refund as my sight is not as good as to tolerate overlapping ghost platforms\/areas (also I do not intend on cooling my room down just so i can play the damn game without it shutting my laptop due to overheating...).. Lack of save points renders this game "useless" for me I am afraid.. I really enjoy playing this game the music and the graphics match but it needs a little more content thats all.. Absolutely fantastic.This is such a unique game, well thought-out and interesting to play. Yes, there's a steep curve for the second half of the game, but it's so very well done that it's worth the time to put into it.It's interesting, it's unique, it thinks about gravity *very* well indeed, it leads you through without being obvious, but gives you enough to work everything out. Utterly fantastic.. It's odd, but...the screenshots and trailer shows you that... :)The more I played the more I liked it, I did find it very confusing the first time I entered the "open world" as I wasn't sure what to look for when it said something along the lines of there being light to guide me.One other thing, prob. Unity related though, is that I bound the keys and forgot to change the resolution, quit the game set the res. and it forgot about my rebinding so I quit again (I set my mouse sensitivity before though) rebound the keys and started the game and it forgot that I changed the sensitivity... (a bit annoying but nothing rage enducing...)The gameplay I can't explain saw something about it being part Portal, maybe it is, I never played it...it's basically you running and jumping between platforms and a little later you get an orb that you can use to trigger an effect. (moving platforms and such)I've only played long enough to just start to use the first orb and there are more to come, one other thing worth mentioning is that you reset your character with the enter key and that's literal, you need to use the enter key by the num. pad. (nice to know)Looks nice, intriguing in some weird way, I don't really know what I'm supposed to do or why but I like doing it. :)

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